Hey silvermender, what would a chalkurite that primarily lives underground be like?

silvermender:

I am so sorry I haven’t responded to this or the previous aquatic one!

But here, ANOVA WORLDBUILDING for your patience

Chalkurite wereforms are geared towards what is -required- of course, specialization takes several years to be reached. Take note, chalkurites keep their ylem/radiation forms strictly separated from their biological designs

The word used for special shifts is exaptation, or in chalkurite glossary a ‘redesign’. The word chalkurite is in fact rarely if ever used amongst chalkurites, instead referring to each other by respective ranks. The word ‘Architect’ is a preferred term especially by non-chalkurites. can best describe it using the mascot chalkurite to exemplify (and not spoil things)

This is usually employed with inexperienced chalkurite that have fairly easy shapes such as Pint and Hector for example. Their level of practice with their wereform isn’t as advanced as senior chalkurites who have complex designs such as Floyd for example

For a break down, this is how complexity works

Take Pint. He’s practically one of the easiest, frankly his only complexity is his head which is an excruciatingly stupid design because when he bites anything he’s risking getting his eyes gouged. His brain cavity is really odd too. Not particularly useful but remarkable for other chalkurites in terms of how well he’s able to keep together the semblance of a cute face with 2 meters of teeth behind him.   He learns how to shift his design further as he ages, and in fact! He uses big big dunkleosteus teeth as he’s able to sample more ancient genetic traits.

Now, Jericho

He’s a weird one, but he’s had plenty practice. His design is much more special and the silhouette in comparison to Pint is significantly more inhuman. In combat it’s probably one of the weirdest things you’ll ever see in action, bringing into the fray devastating kicks, radula chainsaw teeth and viper-quick strikes with his secondary scythe arms. Of course, you can’t really tell he’s got all of this when hunched over like a big jerboa straight out from satan’s hole

Complexity usually but not always dictates the proficiency of a chalkurite. Pint learns how to exaggerate his design and touch on more subjects for his bauplan, such as multiple limbs, placoderm features, etc. He’s siege-oriented however, and gears his strength to simple but brutally efficient quadruped gorilla tank designs, rarely coming out of his comfort zone.

Within the circle of chalkurites, a complex and working design brags of architect rights. Such is the case with brood mothers, all grand architects that morph themselves to suit the occasion rather than the fight 

Take Lalatre, one of the main brood mothers (empresses within Frontier)

and this is simply her being cocky and not bothering to turn around from her task to talk to those who manage auditions with her. These forms can be used for combat but do so in a way that displays authority, status and grace by going all out extravagant with their shifts. Stomach mouths, intestine weapons, an insane amount of limbs, hip-bones restructured to look like thrones—she does this all, and if someone disagrees with her there’s always the front. Amongst the brood mothers Lalatre is infamously known for being best spoken to while she’s giving you her back, -actually- facing her otherwise means instant death

Primarily flight/water/cavern oriented, etc chalkurites are all redesigns as no chalkurite can ever access an extremophile or hyper-specialized design for their wereform from the start. 

Redesigns are adaptations, exempt from the main silhouettes of chalkurites though they are accounted for the skill of the shapeshifter in question.    I have a big post of them from a while back you can browse under the wereform tag, but here—anyhow, examples

You could say they almost look the same save for certain features such as sleekness, wings, gills etc though these don’t interrupt with the base form that much. The same can be said for more complex designs, though brood mothers are usually made an exceptions since their range of shifting is incredibly vast. I hope this helps answer those questions!

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witches-garden:

fantasy-art-engine:

White Dragons by Xiaodi

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Hey brother love your work! I was curious if you had any tips on coloring characters and the influence of light source on shading. You have a great handle on all of these concepts. By the way I've preordered your sketchbook so thank you in advance.

mcoats:

artbychamba:

robscorner:

Thanks, man! :D

I’m sure many have written about this in-depth and can be found around on the net but I can ring off a couple straight tips from the top of my head:

  • Learning the form is the key to creating believable lighting, and that will give you a huge jump in understanding it without much need for referencing. The planes that are affected when light hits it from different angles, the shadows that are casted, etc. You have to basically think 3-dimensional. In addition, you have a human body right on you to assist you further. Grab a mirror and some lights and study up! You should also understand how contrast works as well.
image

Click image to view explanation of this.

  • When it comes to coloring and painting, I don’t pick colors. Like shown above, I use a base palette and then I let the knowledge of lighting control things from there. My shadows are typically all the same color, same as my highlights, and I use them with specific layer blending modes. It’s the closest to working in real life, because lighting always affects color. It’s accurate and really simple to understand once you get used to coloring in this way.
  • Learn about temperature! Shadows should not be pure greyscale/black as that will make the image’s colors dry and dull. I tend to go for cooler shadows (purples/blues) and warm highlights (yellows/oranges) in my work. 
  • With proper environmental lighting, a character will never be their base color. I made an example above. Only purest white light surroundings (“Balanced”) is when tones would appear at its most unadulterated. So when I color an image, I color the character in their base palette, and then I use Gradient Maps (a Photoshop tool) to influence the mood and temperature of the illustration. (I will write a more in-depth explanation on using Gradient Maps when I find the time to). It’s all depending on the illustration I’m working on. If I’m coloring a character in the middle of a blizzard, I wouldn’t use any kind of warm lighting. I’d use blues and teals in my Gradient Maps. On the other hand, if I’m coloring characters in a desert-like setting, I’d use a lot of yellows, oranges, and browns in them.

So these are the basics that I apply all the time with my work! I hope it helps. ^^

I have additional tips and resources on my dA here!

it IS that simple.

Now you have no excuses.

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fairy-wren:

(via 500px / Dream flying by df h)
*European Kingfisher

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lenalis:

Commission for the wonderful Arfy c:
Clickthrough for bigger!

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Um, hi! I was wondering if you could do a mini tutorial on how to colour clouds? (You don't have to do this uvu) I really love your word, I'm inspired by it!
Anonymous

askmeanato:

sojuice:

i got multiple questions about this, so i’ll just answer it on this ask

sorry i kept putting it off for so long…

so… i guess i would think of what kind of sky i would want

i like sunsets, so i’ll draw that

image

so i start with the very back color; it’s a dull purple

my intent is to go from purple/dark grey->peach/pink

image

i like to use this fuzzy brush

imagenot sure what to call these… the ‘back’ / ‘dark’ clouds?

i put on random splotches at 40~50% opacity of dark blue around the edges

image

imagei’m going to put my light source at the bottom right, so i put a rusty orange color slightly at 10~20% opacity

imagethen i blended the colors before i started to add more colors

the more you blend, the better the picture will look 8)

imagenow i put my pen at around size 8-10 to put in thin areas of peach/gold where the light will hit at around 60% opacity

image

color it where ever you think it looks good 

image

i like to adjust my colors and edit on sai

on an overlay layer on top of the drawing, i airbrushed so dark blue in at the top left and right

image

then near the end i like to use the combination of lower brightness and higher contrast

i’ll put a video later since my explanation is horrible most of the time…

sorry i put the drawing sideways… it wouldn’t fit

try these drawings for reference…

maybe use the eyedropper and use colors from these?

hope that helps 

this is for the multiple color asks received

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loki-waywardson:

ok but seriously my favourite prehistoric animal is definitely andrewsarchus
image

THEIR JAW WAS A METER LONG

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LOOK AT THAT SIZE COMPARISON
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BUT THAT’S NOT THE BEST BIT
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YOU SEE THEIR CLOSEST LIVING RELATIVES AREN’T BEARS
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OR WOLVES
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NO
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THEIR CLOSEST LIVING RELATIVES
imageARE SHEEP
image

libutron:

Asperatus Clouds

Known informally as Undulatus asperatus clouds, they can be stunning in appearance, unusual in occurrence, are relatively unstudied, and have even been suggested as a new type of cloud.

Although their cause is presently unknown, such unusual atmospheric structures, as menacing as they might seem, do not appear to be harbingers of meteorological doom.

Reference: [1]

Photo credit: ©Witta Priester | Locality: Hanmer Springs, Canterbury, New Zealand

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crowley-for-king:

killedmycatatemytailor:

yaridansei19:

thederpunicorn:

Deadpool Movie Test Footage Official

Proof that God is real

I NEED IT.

guys this is test footage form 2010 the project was ditched….

BUT if we make enough noise about it, it could be taken up again (also may be an intentional leak to test interest)

kyletwebster:

REBLOG AND WIN! It’s that time again - THREE random winners will be selected to receive a FREE Megapack from KyleBrush.com - these are the best brushes ever created for Photoshop, with over 50,000 users, including elite artists at Sony, Disney, Dreamworks, Marvel, DC, Image, Nike and Google!

This promotion ends Friday, August 1st, 2014.